
Mags in PSO2: NGS will not affect your stats nor aid you in battle.High rarity units will not be equippable until the character reaches a certain level.A unit's stats, special abilities, and potentials will be different from PSO2.
Even units obtained from PSO2 will be invisible in PSO2: NGS.
In PSO2: NGS, units are protective armor that are invisible. If a class that can use a weapon type is not available in PSO2:NGS, then that weapon can not be used until that class is released. High rarity weapons will not be equippable until the character reaches a certain level. While the designs of the weapon will remain the same, their stats, special abilities, and potentials will be different from PSO2. However, their functions, performance, and appearances will change within PSO2: NGS. Weapons, Units, and Mags obtained from PSO2 can also be used in PSO2: NGS. Character growth data will NOT be shared across each version. However, in-game currencies such as Meseta and FUN, etc, will be held separately in each game since this can greatly affect the balancing of the economy. Cash currencies such as Arks Cash and Star Gems can be used in both PSO2 and PSO2: NGS. Please be aware that the above information is subject to change in the future. Consumable Items used for grinding, growth, and battle. The following items obtained from PSO2 CANNOT be used in PSO2: NGS: PSO2's graphics engine will also be renewed, enabling you to use characters created from PSO2: NGS system into PSO2.Īll character creation data, including items related to lobby actions and previously registered data will be compatible with PSO2: NGS! PSO2: NGS character creation system will be compatible with PSO2, allowing you to freely decide which version you want to use. You can place even more accessories and change their locations! Characters will now have the ability to move their fingers, and you can even change the luster on the character's skin. PSO2 NGS will have an updated graphics engine that allows you to create even more gorgeous characters than ever before.